Portfolio

Karolin
Clyde

UX / UI DesignerGames, VR & immersive worlds

Crafting interfaces where great UI feels invisible until you need it — from shipped VR titles to large-scale console and PC productions.

13+Years
VR · PC · Console · MobilePlatforms
End-to-endUX/UI Design
About

Designing interfaces for worlds that don't exist yet.

Karolin Clyde

I'm a UX/UI designer with 13+ years of experience building interfaces for games, VR, and immersive experiences. My work spans AAA titles, indie projects, and everything in between — from solo-leading UI on a shipped VR game to collaborating on large-scale console and PC productions. I care about design that actually fits the experience it lives in: systems that feel invisible when they're working, and intentional when they're not. I'm most at home doing end-to-end UI work — concepting, building, and shipping — with a particular love for the weird constraints of spatial and interactive environments.

  • FocusGame & spatial UI
  • ToolkitFigma · Unreal · Unity
  • ApproachEnd-to-end, systems-first
Resume
Contact

Let's build something worth remembering.

Got a project in mind, or just want to talk interfaces? My inbox is open.

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